With the summer coming to a close we thought we’d publish another newsletter for you guys. This time we’ll be talking about a few extra systems we’ve been working on (such as achievements) as well as talking about us as a company taking the intrepid steps into working with some other indie developers. So, we’ll be introducing Tom and his game Ecosystem a bit further down!Continue reading
We are now deep into our open-engine surgery of the game which will streamline and reduce computational overheads allowing for bigger armies, faster frame rates and smarter enemies. We detailed this a fair bit in the previous newsletter. Whilst this is happening we’ve also been working on a new, hopefully regular feature that will be debuting along with the next large update – extra missions!Continue reading
To start with, a small distraction from the main event – Steam have recently held a summer promotion whereby leaving reviews gains you points. The recent reviews have been pushed into “overwhelmingly positive” territory – and we recognise that’s directly down to you guys. Thank you so much! Now, on to the actual content of the newsletter!Continue reading
It’s been just over a month since we unleashed our first major update for Empires of the Undergrowth – the Leafcutter Update – upon the world. We’ve worked through most of the glitches and balance issues now, and it’s been a joy to see you guys have fun with the new additions to the game. Feedback has been almost entirely positive and we’re so happy that you guys seem to be enjoying it!
This newsletter will cover some of the issues that have come back in the immediate fallout, go through what we’ve added since the update in a bit more detail, and discuss what’s going to happen in the immediate future.Continue reading
Please enjoy our updated trailer, featuring the leafcutter ants and rainforest environment!
We’re very pleased to announce that our first major update for Empires of the Undergrowth, the Leafcutter Update, will be coming to the game on April 25th! Featuring an all-new rainforest environment with new critters of all sizes, two new levels which will see you face off against fully-fledged colonies, and a new Formicarium Challenge where the dastardly scientists have something special planned for you.
The jungle floor stirs. Ants of all sizes creep out of their holes to harvest the nearby foliage, traveling far and wide to find the choicest leaves. The odds are stacked against these fledgling colinies – you may be tempted to dismiss creatures that forage for leaves but with huge crushing mandibles on their side they are not to be underestimated.
Although we have a policy of not announcing dates until we’re 100% sure, it is safe to say we are now very, very close to getting the leafcutter beta out to Kickstarter closed beta tier backers. Those of you who are on this tier, please keep an eye on your emails over the next week or so. The coming build for you guys will be feature-complete from a gameplay perspective, but will be missing some things like sound effects (the new creatures currently all sound like the Devil’s Coach Horse adult). Those will be added in throughout the beta as we continue development.
As a quick explanation for everyone else – the closed beta group consists of people who supported us at a certain tier during our Kickstarter campaign in 2016. The beta typically lasts a few weeks, where we take feedback on things like balance and glitches. It really helps us polish things to be great for everyone and gives a bigger sample size than just the four of us on the team, and it means when we get the update out to everyone it’ll feel really good to play right from the off. Of course, things like balance and glitch fixes don’t end when the beta does (the size of the beta group doesn’t come close to all users!) so we will still be very grateful for your feedback as things continue.Continue reading
We’re now much closer to our first major update, featuring leafcutters. As well as continuing development of the update to completion, we’ve been dealing with quite a lot of meta-requirement systems in the meantime, such as subtitles (which will be a long-overdue feature beginning with this update). Once we’re at a point where we can get meaningful feedback from our closed testing group, we will release it to them and that will soon give us a good idea of how long it will take to correct any detected issues. As always, our policy is to not give vague guesses on release timing, only solid dates once we’re certain of them – but we’re feeling good about the current pace of things and the rate at which the remaining task list is being ticked off.
There’s been plenty of good visual things finalised and ready to show off over the past month – some of which show off some leafcutter mechanics. So let’s have a look at some of the fun things that await when you introduce Atta cephalotes to your Formica ereptor colony!Continue reading
Our first newsletter of 2019! A bright, shiny, spanking new year – and it’ll be a big one for ants. After the holiday break the guys are back to working on the 3rd tier Formicairum levels. We’ve also released a couple of glitch-fixing patches in the meantime to deal with some widespread issues. Firstly, let’s get to what’s ready to show from 3.1 and 3.2.Continue reading
With the exception of a few necessary balance changes and fixes for the more recent playable builds, the team’s sole focus for the past month has been the leafcutter update. Over the past few weeks we’ve been showing off some of the progress on the creatures of Ecuadorian jungle where these levels are based. Our artist Matt has been producing amazing work to bring this sublimely rich ecosystem to life within Empires of the Undergrowth. John and Liam have been working on bringing the creatures into the game and figuring out how they interact with our leafcutters. This newsletter will therefore focus mainly on the amazing biodiversity of the rainforest setting. Without further ado, let’s get to having a look at some of these fantastic beasties!
Winter is… approaching. Since the last newsletter we’ve released what we’ve called the “interim update”, version 0.13 – interim meaning between Freeplay and the upcoming major update. That update introduced the planned challenge modes to the 2nd tier Formicarium levels, added a new level to Freeplay, addressed several issues, and included a spooky spider-based extra that you guys seemed to have a lot of fun with. In the meantime, the guys have also been working solidly on the next set of levels for the game, which of course will feature leafcutter ants. Let’s dive in and see how we’ve been doing!