The first model to receive an update is the ant egg and we think you will agree that it looks splendid in Unreal Engine 4.
The worker AI and user world interactions are currently being added to the game. Once they are running I write a post about the new system changes. We are taking a slightly different approach this time to worker task priorities.
We still cannot share our good news, but it should not be long.
Happy Christmas Eve! I thought we should chat about this most festive of topics, the move to a pre-built engine.
TLDR: Kickstarter showed that PC is the most popular platform for the game so we are focusing on that. We need not be as efficient with our programming for PC and a pre-built engine allows us to give prototypes to the community so they can help in development. Unreal Engine 4 (UE4) has some great features that will help us more rapidly move forward with the project.
Added to http://www.eotugame.com:
A mailing list – join it and you will receive updates on the game and sites as they happen, the first will be send out with the launch of our Kickstarter campaign a week on Tuesday.
Added a new unit in the species section, the trap-Jaw ant!
Added the Kickstarter launch date to the site
Added some social buttons in the top right.
We have been working extra hard in the build up to the Kickstarter! Matt continues to render stunning 3d scenes, Liam is preparing the music and bringing the video together and I am getting into the specifics of the Kickstarter campaign. Much to do so I will get back to it.
The eotugame.com site has seen a couple of updates today. A new section with a bit of information about gameplay has been added, also the queen ant makes an appearance in the units section.
Also our gallery of ant facts in Imgur went into most viral images. Thanks anyone who viewed and upvoted it has been amazing getting so much exposure whilst at the same time giving people some interesting ant facts. If you have not seen the gifs yet or if you just want to see it again check it out!
I have Ant Facts
Yes we have been unusually quiet this past week. We will try and post things but there will be a little lull until the last week of the month.
But do not fear it is not because we are not doing anything… in fact it is the opposite we are working harder than ever! Reason being we are attending EGX on the 24th and 25th and so we are getting together a game build and preparing promotional material. By the moths end there should be much more available here for you to sink your teeth in to, and in the following month the main site will get an update as well!
Build-able in two very different ways, in our game the fire ant can act as a temporary shield for your other ants or it can be a brief but intense attack in an area.
Keep up with our progress and follow us on Facebook.
This painful ant is well know for its sting, it is also incredibly numerous. A terrifying combination!
Get the update faster and follow us on twitter, we are frequently posting there.
Hope those English amongst us had a good bank holiday, I know we did. Just a brief one to let you know how it is going.
The fire ant packs quite a punch, you would not want to be attacked by their acidic venom!
The fire ant is the first specialist unit we have mentioned, and they work quite differently to the other units we have spoke about. To find out more about the special mechanics of this unit and the facts from nature, check back later this week!
And to keep up with our latest announcements follow us on twitter!
Hello everybody! Quick dev update here.
So in the past week Liam has been sinking his teeth into the code. He has been exploring ant positioning and calculating ways to spread the ants out often to hilarious outcome. He assures me he has improved it since, but below is one of his early formation algorithms. Joy!