We will be taking our demo on the road in April. Slug disco will have a stand at EGX Rezzed where John and Matt (and possibly others) will be letting the public have a hands on look at Empires of the Undergrowth for the first time.
EGX Rezzed is a 3 day event at the Tobacco Dock in London on the 7th – 9th April. You can buy tickets to the event from their website:
If you go to the event do come and see us. We will be live tweeting about it so follow the Slug Disco twitter account to keep up to date.
Progress on the game is moving along well. Underground is looking very nice and the surface is moving along rapidly. Expect to hear more about the progress over the weekend.
The first model to receive an update is the ant egg and we think you will agree that it looks splendid in Unreal Engine 4.
The worker AI and user world interactions are currently being added to the game. Once they are running I write a post about the new system changes. We are taking a slightly different approach this time to worker task priorities.
We still cannot share our good news, but it should not be long.
With the first couple of weeks of the year already gone by you may be wondering what we have been up to. Well, Matt has a screen shot for us today:
This is an early shot of the Queens chamber in Empires of the Undergrowth, running in Unreal Engine 4. The little white point-lights will eventually form part of ground decoration which should be appearing in the coming days. Exciting times!
Happy Christmas Eve! I thought we should chat about this most festive of topics, the move to a pre-built engine.
TLDR: Kickstarter showed that PC is the most popular platform for the game so we are focusing on that. We need not be as efficient with our programming for PC and a pre-built engine allows us to give prototypes to the community so they can help in development. Unreal Engine 4 (UE4) has some great features that will help us more rapidly move forward with the project.
Added to http://www.eotugame.com:
A mailing list – join it and you will receive updates on the game and sites as they happen, the first will be send out with the launch of our Kickstarter campaign a week on Tuesday.
Added a new unit in the species section, the trap-Jaw ant!
Added the Kickstarter launch date to the site
Added some social buttons in the top right.
We have been working extra hard in the build up to the Kickstarter! Matt continues to render stunning 3d scenes, Liam is preparing the music and bringing the video together and I am getting into the specifics of the Kickstarter campaign. Much to do so I will get back to it.
The eotugame.com site has seen a couple of updates today. A new section with a bit of information about gameplay has been added, also the queen ant makes an appearance in the units section.
Also our gallery of ant facts in Imgur went into most viral images. Thanks anyone who viewed and upvoted it has been amazing getting so much exposure whilst at the same time giving people some interesting ant facts. If you have not seen the gifs yet or if you just want to see it again check it out!
I have Ant Facts
I have been working on added some stuff to the eotugame.com site. It is not up yet but tomorrow there will be an additional unit and a Gameplay section. This section will give people an idea about how the game will play.
We have also added a load of animated gifs to imgur. Check out the album here:
ALSO we have a page in IndieDB. Probably nothing you have not heard before but you may want to take a look none the less.
I am going to lose track of all these pages we have everywhere!
ALSO we have news articles written about us:
It is really exciting that so may people appear to want this game as much as we do. We have received a lot of really nice comments and we are thankful for them all. We have put a lot of work into this game but this really makes it feel worth it. Onwards!
I took some time today to add a few screen shots to the game website. I shall go over them and explain what they are. They are on the main game website at http://www.eotugame.com but also here.
Crystal Rift played with a VR headset.
We had a great time at EGX. We got to speak to a load of other indie developers and had a go at their titles. I particularly enjoyed having a go on EITR and getting completely destroyed by the boss on the demo level. I am a massive fan of both the souls series and Diablo so this little indie game was right up my alley.
I also tried out Crystal Rift with a VR headset. It is great fun and I cannot wait till the day I can pick up a VR headset of my own.
We had the opportunity to chat to different publishers and we learned a few things by going to a series of workshops. Needless to say the future looks bright generally.
Yes we have been unusually quiet this past week. We will try and post things but there will be a little lull until the last week of the month.
But do not fear it is not because we are not doing anything… in fact it is the opposite we are working harder than ever! Reason being we are attending EGX on the 24th and 25th and so we are getting together a game build and preparing promotional material. By the moths end there should be much more available here for you to sink your teeth in to, and in the following month the main site will get an update as well!