Last week we began a bit of a media drive ramping up to EGX Rezzed. We have been releasing more gifs, screen shots and music than ever before. You can see them by visiting our twitter account and Facebook pages, but here is a selection of them in case you missed them:
Sample of some in-game music, I think Liam has done a great job:
The first iteration of the games main menu, credit to Matt for putting this together:
Travelling from below ground to above ground:
A pan over two of the environments in the game:
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And following us on Twitter:
The first model to receive an update is the ant egg and we think you will agree that it looks splendid in Unreal Engine 4.
The worker AI and user world interactions are currently being added to the game. Once they are running I write a post about the new system changes. We are taking a slightly different approach this time to worker task priorities.
We still cannot share our good news, but it should not be long.
Happy Christmas Eve! I thought we should chat about this most festive of topics, the move to a pre-built engine.
TLDR: Kickstarter showed that PC is the most popular platform for the game so we are focusing on that. We need not be as efficient with our programming for PC and a pre-built engine allows us to give prototypes to the community so they can help in development. Unreal Engine 4 (UE4) has some great features that will help us more rapidly move forward with the project.
I took some time today to add a few screen shots to the game website. I shall go over them and explain what they are. They are on the main game website at http://www.eotugame.com but also here.
Yes we have been unusually quiet this past week. We will try and post things but there will be a little lull until the last week of the month.
But do not fear it is not because we are not doing anything… in fact it is the opposite we are working harder than ever! Reason being we are attending EGX on the 24th and 25th and so we are getting together a game build and preparing promotional material. By the moths end there should be much more available here for you to sink your teeth in to, and in the following month the main site will get an update as well!
Build-able in two very different ways, in our game the fire ant can act as a temporary shield for your other ants or it can be a brief but intense attack in an area.
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This painful ant is well know for its sting, it is also incredibly numerous. A terrifying combination!
Get the update faster and follow us on twitter, we are frequently posting there.
Hope those English amongst us had a good bank holiday, I know we did. Just a brief one to let you know how it is going.
The fire ant packs quite a punch, you would not want to be attacked by their acidic venom!
The fire ant is the first specialist unit we have mentioned, and they work quite differently to the other units we have spoke about. To find out more about the special mechanics of this unit and the facts from nature, check back later this week!
And to keep up with our latest announcements follow us on twitter!
The leaf cutter is the tank of Empires of the Undergrowth. Large and imposing it will taunt enemies around it forcing them to focus on it and ignore the other ants around.
Check us out on Stomt we often have in depth development discussions there and would be happy to hear any feedback.