Tag Archives: EGX

January 2016 Dev Update

Over January we began our move into the Unreal Engine 4 focusing at first on the Underground section of the game.

This included basic AI, the underground tiles, resource gathering, construction, egg laying and development.

We will be releasing development videos each month so you can keep up with our progress, the first is below and describes what we did in January.

We will be at EGX Rezzed this year in London on the 7th – 9th of April, so if you can make it please do say hello and have a play on our first playable build of the game.

We are returning to Kickstarter at the end of April and there will be lots more information and videos then. More about that later this month.

EGX Rezzed

We will be taking our demo on the road in April. Slug disco will have a stand at EGX Rezzed where John and Matt (and possibly others) will be letting the public have a hands on look at Empires of the Undergrowth for the first time.

EGX Rezzed is a 3 day event at the Tobacco Dock in London on the 7th – 9th April. You can buy tickets to the event from their website:
https://www.egx.net/rezzed

If you go to the event do come and see us. We will be live tweeting about it so follow the Slug Disco twitter account to keep up to date.
@SlugDisco

Progress on the game is moving along well. Underground is looking very nice and the surface is moving along rapidly. Expect to hear more about the progress over the weekend.

EGX Thoughts

Hello!

Crystal Rift played with a VR headset.

Crystal Rift played with a VR headset.

We had a great time at EGX. We got to speak to a load of other indie developers and had a go at their titles. I particularly enjoyed having a go on EITR and getting completely destroyed by the boss on the demo level. I am a massive fan of both the souls series and Diablo so this little indie game was right up my alley.

I also tried out Crystal Rift with a VR headset. It is great fun and I cannot wait till the day I can pick up a VR headset of my own.

We had the opportunity to chat to different publishers and we learned a few things by going to a series of workshops. Needless to say the future looks bright generally.

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