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January 2016 Dev Update

Over January we began our move into the Unreal Engine 4 focusing at first on the Underground section of the game. This included basic AI, the underground tiles, resource gathering, construction, egg laying and development. We will be releasing development videos each...

EGX Rezzed

We will be taking our demo on the road in April. Slug disco will have a stand at EGX Rezzed where John and Matt (and possibly others) will be letting the public have a hands on look at Empires of the Undergrowth for the first time. EGX Rezzed is a 3 day event at the...

2016 first two weeks.

With the first couple of weeks of the year already gone by you may be wondering what we have been up to. Well, Matt has a screen shot for us today: This is an early shot of the Queens chamber in Empires of the Undergrowth, running in Unreal Engine 4. The little white...

A Few New Screenshots

I took some time today to add a few screen shots to the game website. I shall go over them and explain what they are. They are on the main game website at http://www.eotugame.com but also here. First is a nursery with the queen in the background. The worker is...

EGX Thoughts

Hello! We had a great time at EGX. We got to speak to a load of other indie developers and had a go at their titles. I particularly enjoyed having a go on EITR and getting completely destroyed by the boss on the demo level. I am a massive fan of both the souls series...