by John Connor | Apr 12, 2017 | Empires of the Undergrowth
Please note the 0.06 build of Empires of the Undergrowth is undergoing internal testing and will be available to the public when testing is complete. Also note not all changes have been listed. Trails have been reworked Half of the ants assigned to a trail will...
by John Connor | Apr 6, 2017 | Empires of the Undergrowth
Hi Everyone! This is the first in a series of monthly roundup newsletters that will point you to the location of news and interesting things about Empires of the Undergrowth and its development. March has been an extremely busy month in the run up to EGX Rezzed. Over...
by John Connor | Jan 9, 2017 | Slug Disco, Empires of the Undergrowth
Happy new year everyone! I hope you all had a splendid break and the return to work has not been too bad. Our year has started with a mix of code optimisation, improvements to combat systems and planning the year ahead. EGX Rezzed With that in mind Empires of...
by John Connor | Dec 20, 2016 | Empires of the Undergrowth
Empires of the Undergrowth has gone through many iterations in many areas since the beginning. We began building the Unreal Engine version of the game in January this year so soon it will have been in production for a whole year, however the first builds of the game...
by John Connor | Dec 9, 2016 | Empires of the Undergrowth
Trails Perhaps the most divisive thing we added in the recent demo was the introduction of trails. This means ants will head to your marker, and then head home from there. If they start heading to a marker they will reach it then return before going elsewhere even if...