Factsheet

Developer:
Paul Hervé
Based in San Francisco, CA, USA

Publisher:
Slug Disco Studios
Based in Liverpool, UK

Release date:
TBA

Platforms:
PC

Website:
adaptthegame.com


Description

To survive, you must guide your species through a constantly changing world. Compete with strange creatures for food and territory, and find your niche through careful evolutionary choices. The real question is not if you can survive, but for how long.

Adapt is a survival evolution game designed to simulate the constantly changing environments life must navigate to thrive. To succeed, your species will need to find food using a multitude of dietary strategies, seek out habitable environments, and react to changing seasons, and global climate. Your competitors will evolve alongside you, vying for food and territory to ensure their own survival.


Videos

Trailer YouTube


Images & Short Videos

Expand the images for high quality, or download the zip

dbl_Adapt001.png
dbl_Adapt002.png
dbl_Adapt003.png
dbl_Adapt004.png
dbl_Adapt005.png
dbl_Adapt006.png
dbl_Adapt007.png
dbl_Adapt008.png
dbl_AdaptKeyArt_1438x810_White.png
dbl_AdaptKeyArt_600x900_White.png
dbl_AdaptKeyArt_616x353_WhiteLogo.png
dbl_AdaptScreen1.png
dbl_AdaptScreen2.png
dbl_AdaptScreen3.png
dbl_AdaptScreen4.png
dbl_AdaptScreen5.png
dbl_AdaptScreen6.png
dbl_AdaptScreen7.png
dbl_Adapt_AlertRed.png
dbl_Adapt_ConfusedRed.png
dbl_Adapt_Cool.png
dbl_Adapt_CuteBug.png
dbl_Adapt_EvoPoint.png
dbl_Adapt_Eww.png
dbl_Adapt_Fear.png
dbl_Adapt_Grumpy.png
dbl_Adapt_HappyRed.png
dbl_Adapt_Heart.png
dbl_Adapt_LOLRed.png
dbl_Adapt_Meat.png
dbl_Adapt_Nest.png
dbl_Adapt_POG.png
dbl_Adapt_Plant.png
dbl_Adapt_Sad.png
dbl_Adapt_Teeth.png
dbl_Adapt_Thonk.png
dbl_Adapt_Tongue.png
dbl_Adapt_Wave.png
dbl_Adapt_Wow.png

logo
logo
logo
logo

Adapt Demo on Steam?
store.steampowered.com.

Adapt page on Steam
store.steampowered.com.


About Paul Hervé

Big kid at heart, I’m a firm believer in play as a fundamental social outlet, and the importance of remaining playful and creative as an adult. As a game developer, I’m primarily “self-taught.”  As a developer, I love procedural design, and my projects are highly focused on emergence in gameplay and storytelling. Having benefited extensively from the suite of available online learning materials, I’ve become a huge advocate for the importance of online educational resources, and their importance for normalizing participation in the growing tech industry. 


Adapt Credits

Paul Hervé
Developer


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks