Factsheet

Developer:
Tom Johnson
Based in Uppsala, Sweden.

Publisher:
Slug Disco Studios
Based in Liverpool, UK

Release date:
March 16, 2021.

Platforms:
PC

Website:
ecosystem-game.com


Description

Grow and modify an ecosystem, with simulated evolution by natural selection creating the lifeforms that inhabit it.

Ecosystem isn't just a video game version of the laws of ecology with pre-made fish models. The simulation actually determines the creatures in the game: their bodies, how they swim, and how they think and behave. All the creatures in the trailer evolved on their own in the game; none were hand-edited! At Ecosystem's heart are evolving virtual lifeforms, who grow from synthetic DNA and live in a physically-simulated ocean. This synthetic DNA encodes everything about a creature, from skeletal structure to skin, from joint-types to mental processes. The genetic code of a creature can mutate, combine, be spliced with other species, and be directly modified by the player.


Videos

Trailer YouTube


Images & Short Videos

Expand the images for high quality, or download the zip

download all screenshots & photos as .zip (461MB)
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logo

Ecosystem Demo on indieDB
indiedb.com.

Ecosystem page on Steam
store.steampowered.com.


About Tom Johnson

Tom has been programming games professionally for the past nine years. He started in the games industry at Terminal Reality, where he worked on Ghostbusters: The Video Game. He crowdfunded his first independent title, Enemy, in 2013. Enemy released in Spring 2015 to a very positive reception by players. After supporting the game for several years, Tom moved on to his latest project: Ecosystem, which is currently in development.


Ecosystem Credits

Tom Johnson
Developer

Samuel Jule Kovacs
Sound Design

Marvin Tischler & Sjors de Laat
Creature Materials and Face Models

Tomas Brechler
Ecosystem Logo

Grant Gosler
Concept Art


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks