Based in Uppsala, Sweden.
Slug Disco Studios
Based in Liverpool, UK
March 16, 2021.
Grow and modify an ecosystem, with simulated evolution by natural selection creating the lifeforms that inhabit it.
Ecosystem isn't just a video game version of the laws of ecology with pre-made fish models. The simulation actually determines the creatures in the game: their bodies, how they swim, and how they think and behave. All the creatures in the trailer evolved on their own in the game; none were hand-edited! At Ecosystem's heart are evolving virtual lifeforms, who grow from synthetic DNA and live in a physically-simulated ocean. This synthetic DNA encodes everything about a creature, from skeletal structure to skin, from joint-types to mental processes. The genetic code of a creature can mutate, combine, be spliced with other species, and be directly modified by the player.
Images & Short Videos
Expand the images for high quality, or download the zip
Logo & Icon
Ecosystem Demo on indieDB
Ecosystem page on Steam
About Tom Johnson
Tom has been programming games professionally for the past nine years. He started in the games industry at Terminal Reality, where he worked on Ghostbusters: The Video Game. He crowdfunded his first independent title, Enemy, in 2013. Enemy released in Spring 2015 to a very positive reception by players. After supporting the game for several years, Tom moved on to his latest project: Ecosystem, which is currently in development.
Samuel Jule Kovacs
Marvin Tischler & Sjors de Laat
Creature Materials and Face Models