2016 first two weeks.

With the first couple of weeks of the year already gone by you may be wondering what we have been up to. Well, Matt has a screen shot for us today:

Underground Unreal Engine 4

This is an early shot of the Queens chamber in Empires of the Undergrowth, running in Unreal Engine 4. The little white point-lights will eventually form part of ground decoration which should be appearing in the coming days. Exciting times!

With a new engine comes new learning of course. We have all been hard at it reading Unreal Engine’s documentation and going through tutorials.

Another slice of news is we have an additional team member. Paul Culkin will be helping the team out part time. Paul already has reasonable knowledge of the new engine and will be helping the team transition into Unreal Engine 4 as well as helping us build the game for the next several months.

We have some great news we want to share with you all that looks fantastic for the future of the game, however we have been asked to hold off on this front for a little while. We promise we will share it as soon as we can.