by Michael Connor | Nov 9, 2023 | Ecosystem, Horticular, Adapt, Slug Disco, Empires of the Undergrowth
This will be the last newsletter of 2023, with one more vlog to come in December. 2023 has been a formative year for Empires of the Undergrowth with the freeplay / custom game mode being brought much closer to its final form, and the bulk of the systems and level work...
by Michael Connor | Sep 18, 2023 | Horticular, Slug Disco, Empires of the Undergrowth
Welcome to September, the worst month of the year (or so I’m told). I’ll do my best to ensure you don’t have to listen to Green Day on repeat to get through it, with some lovely news about achievements, map contests and difficulty changes coming to...
by Michael Connor | May 6, 2023 | Slug Disco, Empires of the Undergrowth
We’ve had the last of our extra levels in the ‘sequel season’, so it’s time to re-evaluate the road ahead with an updated map. The compressed parts of the previous one are fast approaching, so we can ‘zoom in’ on that part of it, as...
by Michael Connor | Mar 8, 2023 | Slug Disco, Empires of the Undergrowth
We’re entering a stage of development where we’re making some pretty fundamental changes to both the campaign and freeplay mode, in order to get them closer to their final implementation when the game leaves early access. That’s been the priority for...
by Michael Connor | Jan 6, 2023 | Slug Disco, Empires of the Undergrowth
Hang on a minute, where on Earth did 2022 go? That whole fire ant update thing went by in such a blur. It still feels like it was last week, but it was very nearly six months ago now! Welcome to a brand spanking new year – 2023, which kicks off with several more...
by Michael Connor | Nov 2, 2022 | Slug Disco, Empires of the Undergrowth
We’ve had a remarkably busy couple of months since the last newsletter, and there’s a fair few things to discuss relating to the next update for Empires of the Undergrowth. Most of this newsletter will be going over progress made in matters written about...