by Michael Connor | Nov 9, 2023 | Ecosystem, Horticular, Adapt, Slug Disco, Empires of the Undergrowth
This will be the last newsletter of 2023, with one more vlog to come in December. 2023 has been a formative year for Empires of the Undergrowth with the freeplay / custom game mode being brought much closer to its final form, and the bulk of the systems and level work...
by Michael Connor | Nov 26, 2021 | Ecosystem, Slug Disco, Empires of the Undergrowth, Uncategorized
Welcome to 2021’s last newsletter! We’ll get straight to the point about where we’re at with the fire ant release plans after this introduction. We’ve also got a very special extra level set to come out shortly before the holidays next month...
by Michael Connor | May 10, 2021 | Ecosystem, Slug Disco, Empires of the Undergrowth
Good lord, it’s May already. This newsletter will spotlight some more enemies coming for the fire ant update, with a particular focus on nature’s favoured form – the beetle. We also have some talk about new AI systems that we’ve been working on...
by Michael Connor | Mar 14, 2021 | Ecosystem, Slug Disco, Empires of the Undergrowth
We’ve got another few Empires of the Undergrowth critters and some size comparisons from the upcoming fire ant update to show you in this edition of the newsletter. We’ve also done an engine upgrade which has had us banging our heads against our keyboards...
by Dan Postlethwaite | Feb 17, 2021 | Ecosystem
Play god in your own underwater ecosystem. Ecosystem is a god-game/simulation hybrid in which players design aspects of their underwater ecosystem – from the terrain composition and where the currents run to the placement of individual species of plant and fish...
by Michael Connor | Sep 20, 2019 | Ecosystem, Slug Disco, Empires of the Undergrowth
With the summer coming to a close we thought we’d publish another newsletter for you guys. This time we’ll be talking about a few extra systems we’ve been working on (such as achievements) as well as talking about us as a company taking the intrepid...