by Michael Connor | Oct 28, 2025 | Empires of the Undergrowth
As our autumn quickly deepens and the leaves brown, it’s time for a summary of what the Empires of the Undergrowth team have been working on recently. As is always the case, the newsletters work in tandem with the roughly bi-monthly vlogs. Given the point in the...
by Michael Connor | Aug 1, 2025 | Empires of the Undergrowth
As is tradition for Empires of the Undergrowth, it has now exceeded six months since the last roadmap update, and so it is time for a new one. This newsletter will go over what the team has been working on recently, by taking a detailed look at the steps of the new...
by Michael Connor | May 12, 2025 | Slug Disco, Empires of the Undergrowth
It’s time to do one of our bi-monthly newsletters. For those who have recently joined us, welcome! We do newsletters and vlogs on alternate months, and since April had a vlog (where I actually went outside) May gets a newsletter. Everything is covered in both formats...
by Michael Connor | Feb 15, 2025 | Empires of the Undergrowth
In the past few weeks we’ve made a bunch of progress in the remastering of older art assets to the game, including some creatures – we’ll show you a little preview of some improved leafcutter animations – and the new rainforest environment. We’re also not...
by Michael Connor | Dec 11, 2024 | Strange Seed, Slug Disco, Empires of the Undergrowth
As we barrel towards the end of the immense year that was 2024, we’re still running a long optional beta which is testing some major new features – we hope to get that out for everyone before Christmas. Thank you so much to everyone who has been having a play...
by Michael Connor | Aug 5, 2024 | Slug Disco, Empires of the Undergrowth
As the dust continues to settle after the 1.0 launch, we’ve solidified our plans for the short and long term goals for Empires of the Undergrowth. This newsletter will be a bit briefer than usual, as we try to return to some form of normality after the huge upheaval...