The first model to receive an update is the ant egg and we think you will agree that it looks splendid in Unreal Engine 4.
The worker AI and user world interactions are currently being added to the game. Once they are running I write a post about the new system changes. We are taking a slightly different approach this time to worker task priorities.
We still cannot share our good news, but it should not be long.
With the first couple of weeks of the year already gone by you may be wondering what we have been up to. Well, Matt has a screen shot for us today:
This is an early shot of the Queens chamber in Empires of the Undergrowth, running in Unreal Engine 4. The little white point-lights will eventually form part of ground decoration which should be appearing in the coming days. Exciting times!
Happy Christmas Eve! I thought we should chat about this most festive of topics, the move to a pre-built engine.
TLDR: Kickstarter showed that PC is the most popular platform for the game so we are focusing on that. We need not be as efficient with our programming for PC and a pre-built engine allows us to give prototypes to the community so they can help in development. Unreal Engine 4 (UE4) has some great features that will help us more rapidly move forward with the project.