We have recently had meetings about the level of control the player (and computer players) should have in light of the very positive response we have received from the demo. Not directly controlling units is one of the main differences between our game and a traditional RTS, however we do still want a level of control where the player feels they are directly impacting the game.

As much as players liked the single point control provided in the demo, many spoke about their desire to send the colony in different directions to cover more areas and defend attacks from behind. Another issue was that soldiers just hanging around a single point is not really very ant like and essentially causes one single big fight then it is over.

Single Point Problem

These issues become ever more evident with the introduction of the surface. No longer is the player dealing with small corridors, instead they are faced with wide open spaces.

In the next post we will discuss what we have introduced to combat these issues.

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