We have just released a brand new build, head over to the file section on our IndieDB page and get hold of it!
This build is for Windows, Mac and Linux!
Although the full game still won’t be available until next year there have been a number of significant changes to the graphics and control system, along with a new level to test out. If you want the full breakdown, we have uploaded a “what’s new” video here:
What are you waiting for? Go get it!
Note to Mac Users:
The Mac build is missing some performance enhancements which will be added in a future update. If you spot any problems, please let us know.
Note to Linux Users:
Empires of the Undergrowth requires OpenGL 4 to be installed on Linux systems to render. Unfortunately, due to a problem with Unreal Engine 4.12 (on which Empires of the Undergrowth is built), some of the more complex materials will not compile properly – in particular, the water on the main menu and some of the more complex wall materials. Instead these will show as grey materials. This problem should be fixed in a future update and we will notify the community when a new version of the Linux binaries is available to download. (Note that by reducing the graphical quality using the Visual Effect option slider, the complex wall materials will be replaced with low quality materials which don’t suffer from this problem).