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January 2016 Dev Update

Over January we began our move into the Unreal Engine 4 focusing at first on the Underground section of the game. This included basic AI, the underground tiles, resource gathering, construction, egg laying and development. We will be releasing development videos each...

The Past Week Dev Update!

So we have all been working our socks off this week coding various game aspects and also we met up for a long discussion on combat and time scales. Read on to see what we have individually been up to. Liam dived into the code and fashioned and fixed up our in game...