by Michael Connor | Feb 15, 2025 | Empires of the Undergrowth
In the past few weeks we’ve made a bunch of progress in the remastering of older art assets to the game, including some creatures – we’ll show you a little preview of some improved leafcutter animations – and the new rainforest environment. We’re also not...
by Michael Connor | Dec 11, 2024 | Strange Seed, Slug Disco, Empires of the Undergrowth
As we barrel towards the end of the immense year that was 2024, we’re still running a long optional beta which is testing some major new features – we hope to get that out for everyone before Christmas. Thank you so much to everyone who has been having a play...
by Michael Connor | Aug 5, 2024 | Slug Disco, Empires of the Undergrowth
As the dust continues to settle after the 1.0 launch, we’ve solidified our plans for the short and long term goals for Empires of the Undergrowth. This newsletter will be a bit briefer than usual, as we try to return to some form of normality after the huge upheaval...
by Michael Connor | Jun 13, 2024 | Slug Disco, Empires of the Undergrowth
We’ve put many of our best years into Empires of the Undergrowth, and it is finally released. Welcome to our first newsletter in a post-1.0 world! For all of the many new people who are joining us, you are most welcome, and we hope you’ve been enjoying the game since...
by Michael Connor | Mar 19, 2024 | Slug Disco, Empires of the Undergrowth
Just in case the change in the winds isn’t perceptible to all yet, I’ll spell it out – we’re approaching a point where we’ll soon be ready to announce our release date for version 1.0 of Empires of the Undergrowth. Official reveals for the...