All posts by Matt Kent

Weekly Development Report

Prior to the past two weeks the Slug Disco team were mostly out of the ofifce, with John on an extended holiday in South America and Liam travelling around North America fulfilling tasks relating to his academic research work.

Meanwhile, I was largely focussing on creating the artwork for all the units to feature in the game. Two weeks ago, I wanted to start work on the environments. Very little, if any of the environment artwork you’ve been seeing on the site or on our twitter feeds is meant to make it to the final game.  Especially the tile-sets.

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