Following last weekends ‘workshop’ on the combat system in Empires of the Undergrowth the team has largely gone ahead with bringing the new ideas about.
Prior to the past two weeks the Slug Disco team were mostly out of the ofifce, with John on an extended holiday in South America and Liam travelling around North America fulfilling tasks relating to his academic research work.
Meanwhile, I was largely focussing on creating the artwork for all the units to feature in the game. Two weeks ago, I wanted to start work on the environments. Very little, if any of the environment artwork you’ve been seeing on the site or on our twitter feeds is meant to make it to the final game. Especially the tile-sets.
The past year has seen Slug Disco Studios come together in development of our first major title, to be formally announced in the next few months. It has also seen us acquire exciting software development agreements for the educational wing of the business, a source of revenue which will underpin our game development efforts in the coming years. Continue reading
It’s high time that I stepped away from the programming tasks and introduced myself to our visitors. My name is Matt and I’m the lead programmer at Slug Disco Studios. I’ve clocked most of my time in C++ so that’s the programming language I’m most comfortable in, although I also have strong experience in C/C#, aided by their similarities of course.