by Dan Postlethwaite | Feb 8, 2022 | Press Releases, Slug Disco
Free pre-alpha demo available now on Steam and Itch. Publisher Slug Disco Studios and solo developer Paul Hervé are pleased to debut the announcement trailer for Adapt, scored by Louie Taylor, alongside the game’s key art, illustrated beautifully by São Paulo...
by Michael Connor | Jan 28, 2022 | Slug Disco, Empires of the Undergrowth
Welcome to the year of the fire ant! For those of you wondering how we’re doing with the 4th / fire ant tier, we’ve recently gotten the last of the dialogue and voice acting into the game, and sent things off to translators for localisation. Keep an eye on...
by Michael Connor | Nov 26, 2021 | Ecosystem, Slug Disco, Empires of the Undergrowth, Uncategorized
Welcome to 2021’s last newsletter! We’ll get straight to the point about where we’re at with the fire ant release plans after this introduction. We’ve also got a very special extra level set to come out shortly before the holidays next month...
by Michael Connor | Sep 13, 2021 | Slug Disco, Empires of the Undergrowth
At this stage in the development cycle for the rest of Empires of the Undergrowth, we’re very close to having all of the creatures for the 4th tier complete (as well as a sizable chunk of the 5th tier ones). Our environment artist is working hard on perfecting...
by Michael Connor | Jun 2, 2021 | Slug Disco, Empires of the Undergrowth
Over the past few weeks we’ve been working to recruit a new member of the Slug Disco team – working alongside Matt on environments for upcoming levels of Empires of the Undergrowth (and perhaps adding his touch to existing ones) is artist Dan Coates. I...
by Michael Connor | May 10, 2021 | Ecosystem, Slug Disco, Empires of the Undergrowth
Good lord, it’s May already. This newsletter will spotlight some more enemies coming for the fire ant update, with a particular focus on nature’s favoured form – the beetle. We also have some talk about new AI systems that we’ve been working on...