Our lead developer, Matt Kent, has done an amazing job of creating an e-learning framework to help make light work of the Columbia project. Things are dropping into place nicely and we will definitely be re-using the Slug Disco learning engine on future projects. Of course, a good, reusable engine needs a memorable name that people will recognize and trust, something that reflects its use and purpose – just as “unity” says “our fully visual IDE has everything you need to bring your game to almost any platform”, “Slurn” says “we pushed the words ‘Slug’ and ‘Learn’ together and it sounded funny”. Great work team!