Learn with Slurn

Our lead developer, Matt Kent, has done an amazing job of creating an e-learning framework to help make light work of the Columbia project.  Things are dropping into place nicely and we will definitely be re-using the Slug Disco learning engine on future projects.  Of...

Balance!

One must always try to strive to achieve it… especially a game creator. Many many hours are poured into it from the largest gaming companies out there. Most prevalent in multiplayer games where people will cry if it is not achieved, balance can destroy any sort...