by Michael Connor | Sep 20, 2019 | Ecosystem, Slug Disco, Empires of the Undergrowth
With the summer coming to a close we thought we’d publish another newsletter for you guys. This time we’ll be talking about a few extra systems we’ve been working on (such as achievements) as well as talking about us as a company taking the intrepid...
by Michael Connor | Aug 22, 2019 | Slug Disco, Empires of the Undergrowth
We are now deep into our open-engine surgery of the game which will streamline and reduce computational overheads allowing for bigger armies, faster frame rates and smarter enemies. We detailed this a fair bit in the previous newsletter. Whilst this is happening...
by Michael Connor | Jul 9, 2019 | Empires of the Undergrowth
To start with, a small distraction from the main event – Steam have recently held a summer promotion whereby leaving reviews gains you points. The recent reviews have been pushed into “overwhelmingly positive” territory – and we recognise...
by Michael Connor | May 29, 2019 | Empires of the Undergrowth
It’s been just over a month since we unleashed our first major update for Empires of the Undergrowth – the Leafcutter Update – upon the world. We’ve worked through most of the glitches and balance issues now, and it’s been a joy to see...
by Michael Connor | Apr 2, 2019 | Empires of the Undergrowth
Please enjoy our updated trailer, featuring the leafcutter ants and rainforest environment! We’re very pleased to announce that our first major update for Empires of the Undergrowth, the Leafcutter Update, will be coming to the game on April 25th! Featuring an...
by Michael Connor | Mar 26, 2019 | Empires of the Undergrowth
Although we have a policy of not announcing dates until we’re 100% sure, it is safe to say we are now very, very close to getting the leafcutter beta out to Kickstarter closed beta tier backers. Those of you who are on this tier, please keep an eye on your...
by Michael Connor | Feb 18, 2019 | Empires of the Undergrowth
We’re now much closer to our first major update, featuring leafcutters. As well as continuing development of the update to completion, we’ve been dealing with quite a lot of meta-requirement systems in the meantime, such as subtitles (which will be a...
by Michael Connor | Jan 14, 2019 | Empires of the Undergrowth
Our first newsletter of 2019! A bright, shiny, spanking new year – and it’ll be a big one for ants. After the holiday break the guys are back to working on the 3rd tier Formicairum levels. We’ve also released a couple of glitch-fixing patches in the...
by Michael Connor | Dec 12, 2018 | Empires of the Undergrowth
With the exception of a few necessary balance changes and fixes for the more recent playable builds, the team’s sole focus for the past month has been the leafcutter update. Over the past few weeks we’ve been showing off some of the progress on the creatures of...
by Michael Connor | Nov 6, 2018 | Empires of the Undergrowth
Winter is… approaching. Since the last newsletter we’ve released what we’ve called the “interim update”, version 0.13 – interim meaning between Freeplay and the upcoming major update. That update introduced the planned challenge modes to the 2nd tier...