by Michael Connor | Sep 20, 2019 | Ecosystem, Slug Disco, Empires of the Undergrowth
With the summer coming to a close we thought we’d publish another newsletter for you guys. This time we’ll be talking about a few extra systems we’ve been working on (such as achievements) as well as talking about us as a company taking the intrepid...
by John Connor | Jan 17, 2016 | Empires of the Undergrowth
With the first couple of weeks of the year already gone by you may be wondering what we have been up to. Well, Matt has a screen shot for us today: This is an early shot of the Queens chamber in Empires of the Undergrowth, running in Unreal Engine 4. The little white...
by John Connor | Dec 24, 2015 | Empires of the Undergrowth
Happy Christmas Eve! I thought we should chat about this most festive of topics, the move to a pre-built engine. TLDR: Kickstarter showed that PC is the most popular platform for the game so we are focusing on that. We need not be as efficient with our programming for...
by John Connor | Sep 9, 2015 | Empires of the Undergrowth
Yes we have been unusually quiet this past week. We will try and post things but there will be a little lull until the last week of the month. But do not fear it is not because we are not doing anything… in fact it is the opposite we are working harder than...
by John Connor | Sep 2, 2015 | Empires of the Undergrowth
Build-able in two very different ways, in our game the fire ant can act as a temporary shield for your other ants or it can be a brief but intense attack in an area. Keep up with our progress and follow us on Facebook.