by John Connor | Mar 21, 2016 | Empires of the Undergrowth
Last week we began a bit of a media drive ramping up to EGX Rezzed. We have been releasing more gifs, screen shots and music than ever before. You can see them by visiting our twitter account and Facebook pages, but here is a selection of them in case you missed them:...
by John Connor | Jan 21, 2016 | Empires of the Undergrowth
The first model to receive an update is the ant egg and we think you will agree that it looks splendid in Unreal Engine 4. The worker AI and user world interactions are currently being added to the game. Once they are running I write a post about the new system...
by John Connor | Dec 24, 2015 | Empires of the Undergrowth
Happy Christmas Eve! I thought we should chat about this most festive of topics, the move to a pre-built engine. TLDR: Kickstarter showed that PC is the most popular platform for the game so we are focusing on that. We need not be as efficient with our programming for...
by John Connor | Oct 3, 2015 | Empires of the Undergrowth
I took some time today to add a few screen shots to the game website. I shall go over them and explain what they are. They are on the main game website at http://www.eotugame.com but also here. First is a nursery with the queen in the background. The worker is...
by John Connor | Sep 9, 2015 | Empires of the Undergrowth
Yes we have been unusually quiet this past week. We will try and post things but there will be a little lull until the last week of the month. But do not fear it is not because we are not doing anything… in fact it is the opposite we are working harder than...