by John Connor | Mar 14, 2016 | Empires of the Undergrowth
Over January we began our move into the Unreal Engine 4 focusing at first on the Underground section of the game. This included basic AI, the underground tiles, resource gathering, construction, egg laying and development. We will be releasing development videos each...
by John Connor | Dec 24, 2015 | Empires of the Undergrowth
Happy Christmas Eve! I thought we should chat about this most festive of topics, the move to a pre-built engine. TLDR: Kickstarter showed that PC is the most popular platform for the game so we are focusing on that. We need not be as efficient with our programming for...
by John Connor | Sep 9, 2015 | Empires of the Undergrowth
Yes we have been unusually quiet this past week. We will try and post things but there will be a little lull until the last week of the month. But do not fear it is not because we are not doing anything… in fact it is the opposite we are working harder than...
by John Connor | Sep 1, 2015 | Empires of the Undergrowth
Hope those English amongst us had a good bank holiday, I know we did. Just a brief one to let you know how it is going. So Matt is done with the level editor and is now making the save / load function work like a charm. This week will see these all brought together so...
by John Connor | Aug 22, 2015 | Empires of the Undergrowth
Hello everybody! Quick dev update here. So in the past week Liam has been sinking his teeth into the code. He has been exploring ant positioning and calculating ways to spread the ants out often to hilarious outcome. He assures me he has improved it since, but below...