With the summer coming to a close we thought we’d publish another newsletter for you guys. This time we’ll be talking about a few extra systems we’ve been working on (such as achievements) as well as talking about us as a company taking the intrepid steps into working with some other indie developers. So, we’ll be introducing Tom and his game Ecosystem a bit further down!Continue reading
Last week we began a bit of a media drive ramping up to EGX Rezzed. We have been releasing more gifs, screen shots and music than ever before. You can see them by visiting our twitter account and Facebook pages, but here is a selection of them in case you missed them:
Sample of some in-game music, I think Liam has done a great job:
The first iteration of the games main menu, credit to Matt for putting this together:
Travelling from below ground to above ground:
A pan over two of the environments in the game:
Keep up to date as we release these by liking our Facebook page:
And following us on Twitter:
Over January we began our move into the Unreal Engine 4 focusing at first on the Underground section of the game.
This included basic AI, the underground tiles, resource gathering, construction, egg laying and development.
We will be releasing development videos each month so you can keep up with our progress, the first is below and describes what we did in January.
We will be at EGX Rezzed this year in London on the 7th – 9th of April, so if you can make it please do say hello and have a play on our first playable build of the game.
We are returning to Kickstarter at the end of April and there will be lots more information and videos then. More about that later this month.
We will be taking our demo on the road in April. Slug disco will have a stand at EGX Rezzed where John and Matt (and possibly others) will be letting the public have a hands on look at Empires of the Undergrowth for the first time.
EGX Rezzed is a 3 day event at the Tobacco Dock in London on the 7th – 9th April. You can buy tickets to the event from their website:
If you go to the event do come and see us. We will be live tweeting about it so follow the Slug Disco twitter account to keep up to date.
Progress on the game is moving along well. Underground is looking very nice and the surface is moving along rapidly. Expect to hear more about the progress over the weekend.
With the first couple of weeks of the year already gone by you may be wondering what we have been up to. Well, Matt has a screen shot for us today:
This is an early shot of the Queens chamber in Empires of the Undergrowth, running in Unreal Engine 4. The little white point-lights will eventually form part of ground decoration which should be appearing in the coming days. Exciting times!
We had a great time at EGX. We got to speak to a load of other indie developers and had a go at their titles. I particularly enjoyed having a go on EITR and getting completely destroyed by the boss on the demo level. I am a massive fan of both the souls series and Diablo so this little indie game was right up my alley.
I also tried out Crystal Rift with a VR headset. It is great fun and I cannot wait till the day I can pick up a VR headset of my own.
We had the opportunity to chat to different publishers and we learned a few things by going to a series of workshops. Needless to say the future looks bright generally.
Yes we have been unusually quiet this past week. We will try and post things but there will be a little lull until the last week of the month.
But do not fear it is not because we are not doing anything… in fact it is the opposite we are working harder than ever! Reason being we are attending EGX on the 24th and 25th and so we are getting together a game build and preparing promotional material. By the moths end there should be much more available here for you to sink your teeth in to, and in the following month the main site will get an update as well!
Build-able in two very different ways, in our game the fire ant can act as a temporary shield for your other ants or it can be a brief but intense attack in an area.
Keep up with our progress and follow us on Facebook.