by Michael Connor | Aug 22, 2019 | Slug Disco, Empires of the Undergrowth
We are now deep into our open-engine surgery of the game which will streamline and reduce computational overheads allowing for bigger armies, faster frame rates and smarter enemies. We detailed this a fair bit in the previous newsletter. Whilst this is happening...
by Michael Connor | Mar 28, 2017 | Slug Disco
This weekend, the Slug Disco team will be in London for EGX Rezzed. This is an event that has particular focus on indie developers, and like last year, we’ll have a booth. However, this time we’ll be exhibiting Empires of the Undergrowth as part of the...
by John Connor | Jan 9, 2017 | Slug Disco, Empires of the Undergrowth
Happy new year everyone! I hope you all had a splendid break and the return to work has not been too bad. Our year has started with a mix of code optimisation, improvements to combat systems and planning the year ahead. EGX Rezzed With that in mind Empires of...
by Liam Comerford | Sep 25, 2016 | Slug Disco, Empires of the Undergrowth
While John, Matt and Hannah are away showing Empires of the Undergrowth at EGX 2016, I thought I would take a moment to update you all on how the surface control mechanics are coming along (and share some EGX news too). We announced last month that we were working on...
by John Connor | Dec 17, 2015 | Slug Disco, Empires of the Undergrowth
We learned a lot from our first Kickstarter, and so we wrote a song about it. See how much joy it brings us:
by John Connor | Sep 29, 2015 | Slug Disco
Hello! We had a great time at EGX. We got to speak to a load of other indie developers and had a go at their titles. I particularly enjoyed having a go on EITR and getting completely destroyed by the boss on the demo level. I am a massive fan of both the souls series...