by Michael Connor | Aug 5, 2024 | Slug Disco, Empires of the Undergrowth
As the dust continues to settle after the 1.0 launch, we’ve solidified our plans for the short and long term goals for Empires of the Undergrowth. This newsletter will be a bit briefer than usual, as we try to return to some form of normality after the huge upheaval...
by Michael Connor | Jun 13, 2024 | Slug Disco, Empires of the Undergrowth
We’ve put many of our best years into Empires of the Undergrowth, and it is finally released. Welcome to our first newsletter in a post-1.0 world! For all of the many new people who are joining us, you are most welcome, and we hope you’ve been enjoying the game since...
by Michael Connor | Mar 19, 2024 | Slug Disco, Empires of the Undergrowth
Just in case the change in the winds isn’t perceptible to all yet, I’ll spell it out – we’re approaching a point where we’ll soon be ready to announce our release date for version 1.0 of Empires of the Undergrowth. Official reveals for the...
by Michael Connor | Jan 11, 2024 | Buglife, Empires of the Undergrowth
So, we’re in Empires of the Undergrowth’s release year now! That’s a terrifying and exciting concept. If you watched last month’s vlog, you’ll have seen that we’ve managed to narrow down the release window of the game to a slight 12 months. Well done us. The Nian...
by Michael Connor | Nov 9, 2023 | Ecosystem, Horticular, Adapt, Slug Disco, Empires of the Undergrowth
This will be the last newsletter of 2023, with one more vlog to come in December. 2023 has been a formative year for Empires of the Undergrowth with the freeplay / custom game mode being brought much closer to its final form, and the bulk of the systems and level work...
by Michael Connor | Sep 18, 2023 | Horticular, Slug Disco, Empires of the Undergrowth
Welcome to September, the worst month of the year (or so I’m told). I’ll do my best to ensure you don’t have to listen to Green Day on repeat to get through it, with some lovely news about achievements, map contests and difficulty changes coming to...
by Michael Connor | Jul 20, 2023 | Empires of the Undergrowth
Thank you everyone who has supported, tested and played the recent release! We’re very happy with the reception, and it sets us in good stead to press forward to the completion of the campaign. There are some issues that have cropped up, and those are at the...
by Michael Connor | May 6, 2023 | Slug Disco, Empires of the Undergrowth
We’ve had the last of our extra levels in the ‘sequel season’, so it’s time to re-evaluate the road ahead with an updated map. The compressed parts of the previous one are fast approaching, so we can ‘zoom in’ on that part of it, as...
by Michael Connor | Mar 8, 2023 | Slug Disco, Empires of the Undergrowth
We’re entering a stage of development where we’re making some pretty fundamental changes to both the campaign and freeplay mode, in order to get them closer to their final implementation when the game leaves early access. That’s been the priority for...
by Michael Connor | Jan 6, 2023 | Slug Disco, Empires of the Undergrowth
Hang on a minute, where on Earth did 2022 go? That whole fire ant update thing went by in such a blur. It still feels like it was last week, but it was very nearly six months ago now! Welcome to a brand spanking new year – 2023, which kicks off with several more...