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Ecosystem swims into Early Access on March 16th 2021

Ecosystem swims into Early Access on March 16th 2021

by Dan Postlethwaite | Feb 17, 2021 | Ecosystem

Play god in your own underwater ecosystem. Ecosystem is a god-game/simulation hybrid in which players design aspects of their underwater ecosystem – from the terrain composition and where the currents run to the placement of individual species of plant and fish...
January 2021 Newsletter

January 2021 Newsletter

by Michael Connor | Jan 29, 2021 | Slug Disco, Empires of the Undergrowth

In our first newsletter of the new year, covering news from December 2020 and January 2021, we have some critters from the fourth tier of the formicarium story to talk about (and perhaps a tiny little sneak preview of a story mission), as well as some discussion of...
November 2020 Newsletter

November 2020 Newsletter

by Michael Connor | Nov 26, 2020 | Beetle Uprising, Slug Disco, Empires of the Undergrowth

Welcome to our November 2020 newsletter! The past few months have seen quite a few things happen, both for Empires of the Undergrowth and for us, Slug Disco, as a company. Very importantly, we are taking our first steps into expanding a little, and we’ve brought Dan...
July – August 2020 Newsletter

July – August 2020 Newsletter

by Michael Connor | Sep 12, 2020 | Slug Disco, Empires of the Undergrowth

The last couple of months have been focused on some complicated systems for the fire ants as well as some large changes to freeplay, which are currently in an optional beta for Steam Windows users (details below). Whilst complex from a game design point of view, the...
May/ June 2020 Newsletter

May/ June 2020 Newsletter

by Michael Connor | Jun 17, 2020 | Slug Disco, Empires of the Undergrowth

During the last few weeks we’ve been able to really crack on with the fire ant update. After the long and arduous process that was re-designing the game’s movement code from the ground up, we’re really glad to be concentrated nearly solely on our...
March / April 2020 Newsletter

March / April 2020 Newsletter

by Michael Connor | May 1, 2020 | Slug Disco, Empires of the Undergrowth

Welcome to our March / April 2020 newsletter! First of all, I’ll address the corona-elephant in the room and hope that you and your families are staying safe during the lockdown. Let’s all remember to be kind to everyone, especially to ourselves, during...
Jan / Feb 2020 Newsletter

Jan / Feb 2020 Newsletter

by Michael Connor | Feb 16, 2020 | Slug Disco, Empires of the Undergrowth

Welcome to 2020! We’ve been running an optional beta on Steam since late December which mainly introduces a reworked freeplay mode, and more recently adds the challenge mode for the third tier formicarium levels. Since that time we’ve been working through...
November 2019 Newsletter

November 2019 Newsletter

by Michael Connor | Dec 2, 2019 | Slug Disco, Empires of the Undergrowth

And so, winter came. And with it, the season of darkness and cold but also the season of goodwill and cheer. A little bit of a shorter newsletter this month, as we are still (I know, I know) working through the last of the movement code changes. Keep an eye open for...
October 2019 Newsletter

October 2019 Newsletter

by Michael Connor | Oct 25, 2019 | Slug Disco, Empires of the Undergrowth

Autumn (or fall if you’re that way inclined) has well and truly began to take a hold in our part of the world. The nights are drawing in, the temperature is dropping and there is some fun stuff being worked on for Empires of the Undergrowth. Or boring technical...
August – September 2019 Newsletter

August – September 2019 Newsletter

by Michael Connor | Sep 20, 2019 | Ecosystem, Slug Disco, Empires of the Undergrowth

With the summer coming to a close we thought we’d publish another newsletter for you guys. This time we’ll be talking about a few extra systems we’ve been working on (such as achievements) as well as talking about us as a company taking the intrepid...
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