by Michael Connor | Sep 20, 2019 | Ecosystem, Slug Disco, Empires of the Undergrowth
With the summer coming to a close we thought we’d publish another newsletter for you guys. This time we’ll be talking about a few extra systems we’ve been working on (such as achievements) as well as talking about us as a company taking the intrepid...
by John Connor | Mar 21, 2016 | Empires of the Undergrowth
Last week we began a bit of a media drive ramping up to EGX Rezzed. We have been releasing more gifs, screen shots and music than ever before. You can see them by visiting our twitter account and Facebook pages, but here is a selection of them in case you missed them:...
by John Connor | Mar 14, 2016 | Empires of the Undergrowth
Over January we began our move into the Unreal Engine 4 focusing at first on the Underground section of the game. This included basic AI, the underground tiles, resource gathering, construction, egg laying and development. We will be releasing development videos each...
by John Connor | Feb 24, 2016 | Empires of the Undergrowth
We will be taking our demo on the road in April. Slug disco will have a stand at EGX Rezzed where John and Matt (and possibly others) will be letting the public have a hands on look at Empires of the Undergrowth for the first time. EGX Rezzed is a 3 day event at the...
by John Connor | Jan 17, 2016 | Empires of the Undergrowth
With the first couple of weeks of the year already gone by you may be wondering what we have been up to. Well, Matt has a screen shot for us today: This is an early shot of the Queens chamber in Empires of the Undergrowth, running in Unreal Engine 4. The little white...