by Michael Connor | Dec 2, 2019 | Slug Disco, Empires of the Undergrowth
And so, winter came. And with it, the season of darkness and cold but also the season of goodwill and cheer. A little bit of a shorter newsletter this month, as we are still (I know, I know) working through the last of the movement code changes. Keep an eye open for...
by Michael Connor | Oct 25, 2019 | Slug Disco, Empires of the Undergrowth
Autumn (or fall if you’re that way inclined) has well and truly began to take a hold in our part of the world. The nights are drawing in, the temperature is dropping and there is some fun stuff being worked on for Empires of the Undergrowth. Or boring technical...
by Michael Connor | Sep 20, 2019 | Ecosystem, Slug Disco, Empires of the Undergrowth
With the summer coming to a close we thought we’d publish another newsletter for you guys. This time we’ll be talking about a few extra systems we’ve been working on (such as achievements) as well as talking about us as a company taking the intrepid...
by Michael Connor | Aug 22, 2019 | Slug Disco, Empires of the Undergrowth
We are now deep into our open-engine surgery of the game which will streamline and reduce computational overheads allowing for bigger armies, faster frame rates and smarter enemies. We detailed this a fair bit in the previous newsletter. Whilst this is happening...
by Michael Connor | Jul 9, 2019 | Empires of the Undergrowth
To start with, a small distraction from the main event – Steam have recently held a summer promotion whereby leaving reviews gains you points. The recent reviews have been pushed into “overwhelmingly positive” territory – and we recognise...
by Michael Connor | May 29, 2019 | Empires of the Undergrowth
It’s been just over a month since we unleashed our first major update for Empires of the Undergrowth – the Leafcutter Update – upon the world. We’ve worked through most of the glitches and balance issues now, and it’s been a joy to see...