by Michael Connor | Jan 29, 2021 | Slug Disco, Empires of the Undergrowth
In our first newsletter of the new year, covering news from December 2020 and January 2021, we have some critters from the fourth tier of the formicarium story to talk about (and perhaps a tiny little sneak preview of a story mission), as well as some discussion of...
by Michael Connor | Nov 26, 2020 | Beetle Uprising, Slug Disco, Empires of the Undergrowth
Welcome to our November 2020 newsletter! The past few months have seen quite a few things happen, both for Empires of the Undergrowth and for us, Slug Disco, as a company. Very importantly, we are taking our first steps into expanding a little, and we’ve brought Dan...
by Michael Connor | Sep 12, 2020 | Slug Disco, Empires of the Undergrowth
The last couple of months have been focused on some complicated systems for the fire ants as well as some large changes to freeplay, which are currently in an optional beta for Steam Windows users (details below). Whilst complex from a game design point of view, the...
by Michael Connor | Jun 17, 2020 | Slug Disco, Empires of the Undergrowth
During the last few weeks we’ve been able to really crack on with the fire ant update. After the long and arduous process that was re-designing the game’s movement code from the ground up, we’re really glad to be concentrated nearly solely on our...
by Michael Connor | May 1, 2020 | Slug Disco, Empires of the Undergrowth
Welcome to our March / April 2020 newsletter! First of all, I’ll address the corona-elephant in the room and hope that you and your families are staying safe during the lockdown. Let’s all remember to be kind to everyone, especially to ourselves, during...
by Michael Connor | Feb 16, 2020 | Slug Disco, Empires of the Undergrowth
Welcome to 2020! We’ve been running an optional beta on Steam since late December which mainly introduces a reworked freeplay mode, and more recently adds the challenge mode for the third tier formicarium levels. Since that time we’ve been working through...