by Michael Connor | Jun 2, 2021 | Slug Disco, Empires of the Undergrowth
Over the past few weeks we’ve been working to recruit a new member of the Slug Disco team – working alongside Matt on environments for upcoming levels of Empires of the Undergrowth (and perhaps adding his touch to existing ones) is artist Dan Coates. I...
by Michael Connor | May 10, 2021 | Ecosystem, Slug Disco, Empires of the Undergrowth
Good lord, it’s May already. This newsletter will spotlight some more enemies coming for the fire ant update, with a particular focus on nature’s favoured form – the beetle. We also have some talk about new AI systems that we’ve been working on...
by Michael Connor | Mar 14, 2021 | Ecosystem, Slug Disco, Empires of the Undergrowth
We’ve got another few Empires of the Undergrowth critters and some size comparisons from the upcoming fire ant update to show you in this edition of the newsletter. We’ve also done an engine upgrade which has had us banging our heads against our keyboards...
by Michael Connor | Jan 29, 2021 | Slug Disco, Empires of the Undergrowth
In our first newsletter of the new year, covering news from December 2020 and January 2021, we have some critters from the fourth tier of the formicarium story to talk about (and perhaps a tiny little sneak preview of a story mission), as well as some discussion of...
by Michael Connor | Nov 26, 2020 | Beetle Uprising, Slug Disco, Empires of the Undergrowth
Welcome to our November 2020 newsletter! The past few months have seen quite a few things happen, both for Empires of the Undergrowth and for us, Slug Disco, as a company. Very importantly, we are taking our first steps into expanding a little, and we’ve brought Dan...
by Michael Connor | Sep 12, 2020 | Slug Disco, Empires of the Undergrowth
The last couple of months have been focused on some complicated systems for the fire ants as well as some large changes to freeplay, which are currently in an optional beta for Steam Windows users (details below). Whilst complex from a game design point of view, the...