Tag Archives: newsletter

November 2019 Newsletter

And so, winter came. And with it, the season of darkness and cold but also the season of goodwill and cheer. A little bit of a shorter newsletter this month, as we are still (I know, I know) working through the last of the movement code changes. Keep an eye open for the beta announcement – before putting it onto the main branch, we will run an optional beta for all Steam Windows players to help us pin down the last of the issues.

Night-time jungle from returning contributor MorPacke
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October 2019 Newsletter

Autumn (or fall if you’re that way inclined) has well and truly began to take a hold in our part of the world. The nights are drawing in, the temperature is dropping and there is some fun stuff being worked on for Empires of the Undergrowth. Or boring technical stuff, depending on your point of view. Either way, we shall detail it here for your perusal!

Night crab hunting from Steam user Bald Hippo z
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August – September 2019 Newsletter

With the summer coming to a close we thought we’d publish another newsletter for you guys. This time we’ll be talking about a few extra systems we’ve been working on (such as achievements) as well as talking about us as a company taking the intrepid steps into working with some other indie developers. So, we’ll be introducing Tom and his game Ecosystem a bit further down!

A dramatic shot of leafcutters battling wood ants in freeplay from Steam user hugo27rex
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April-May 2019 Newsletter

It’s been just over a month since we unleashed our first major update for Empires of the Undergrowth – the Leafcutter Update – upon the world. We’ve worked through most of the glitches and balance issues now, and it’s been a joy to see you guys have fun with the new additions to the game. Feedback has been almost entirely positive and we’re so happy that you guys seem to be enjoying it!

Leafcutter trail from Steam user Jynn

This newsletter will cover some of the issues that have come back in the immediate fallout, go through what we’ve added since the update in a bit more detail, and discuss what’s going to happen in the immediate future.

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